![]() Hello - new to both Affinity and the forums here. I wasn't able to compile WINE on my machine yet, but I will try again with your branch if saving actually works. Thank you for your work! That's awesome and I hope the PR gets approved soon. Developers with interest and free time and expertise are rare. It would take a good amount of effort from someone with a lot of knowledge of the windows and linux api's, who is also good at performance improvement and debugging. In regards to your flickering, if you expect performance of Affinity Photo to be as good as on windows or mac out of the box. And as such, saving probably isn't going to be working for a while. I suspect that is why this PR didn't get any attention. But wine must support more than just this one piece of software, and newly implemented code must not affect other software. I have a pull request ( ) that was able to get the save functionality working. The last remaining change that I could see to get affinity photo running was to convert MoveFileTransacted (and related file operations) implemented to the point to work when called. I was able to get it working with Vulkan on linux after making a few patches. ![]() I went through and debugged and submitted some patches to wine to address Affinity Photo working under wine. Which is not implemented in wine (bottles, proton are all projects built on top of wine). All Affinity apps are currently available to purchase individually for $60 each on the Affinity website, no subscriptions required.The save functionality uses the function ` MoveFileTransactedA` in kernel32. The 1.10.3 update is available across all Affinity apps on macOS today and is free to existing users. Lastly, the Affinity apps have also been optimized to deliver smooth rendering at 120fps on the new MacBook Pros, similar to the equivalent Affinity apps on iPad. Gone are the days of compressing highlights to recover detail-fundamentally changing the way we use computers to process photographs." Displays like the new Liquid Retina XDR can easily display the entire dynamic range captured by dSLRs, so the way you develop RAW changes completely, not just for bracketed merge shots, but for single images. We spent most of our time trying to work around the fact that our cameras shoot a few stops more light than can be displayed properly on a standard screen. "The new XDR display is also a game-changer for photographers. The new MacBook Pro also features a Liquid Retina XDR display, which completely changes the way photographers can edit images in Affinity Photo, according to Hewson. Our changes have also improved performance on the previous M1 chip, which is now roughly 10% faster in our benchmark in version 1.10.3."Įspecially as the GPU isn’t the only big win here - the “Vector (Multi CPU)” score in the #M1Max is the highest we have ever measured (for Affinity Designer users), as is the “Combined (Single GPU)” score (for Affinity Publisher, by some margin). "The results of this work yield a benchmark score of around 30,000 for the M1 Max 32core GPU, absolutely obliterating any other single GPU score we have ever measured. This required us to step back and think again about where performance bottlenecks might be, as it's clear the 'old rules' no longer apply. "The new GPU represents an industry reflection point-we now have compute performance surpassing nearly all discrete GPU hardware, but retain the key benefits of unified memory. Serif today announced updates for its popular suite of Affinity creative apps that bring official support for macOS Monterey and optimizations for the new M1 Pro and M1 Max chips powering Apple's latest 14-inch and 16-inch MacBook Pros.Īccording to Ashley Hewson, managing director of Affinity developer Serif, buyers of the latest MacBook Pro with M1 Pro and M1 Max chips will enjoy "stunning speed improvements" when using all three apps:
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